AION 2 Gear Progression — Item Level & Enhance Stones Guide
AION 2 gear progression for launch week: the item-level path, where Enhance Stones come from (and the Oct 6 Morph cap), which slots matter first, and community target numbers — labeled by source.

Gear progression in AION 2 revolves around one visible number — item level (IL) — fed by Enhance Stones, gear drops and crafting. Launch-week community guides (from KR/TW veterans) converge on a phase-based path; the October 6 patch changed one major faucet (Sealed Wings morphing now capped at 20/server/week), so pre-launch stockpiling advice needs a correction. This page tracks the path with sources; exact per-slot numbers stay labeled until verified.
Community report · 2026-10-07Quick answer
Quick answer: The launch progression loop: quest gear → dungeon/craft upgrades → Enhance Stones (from Morph, drops and events) → IL milestones (community guides target ~1,400 IL as the first-week benchmark for endgame entry). The Oct 6 patch capped Sealed Wings morphing at 20/server/week — so raw leather farming (buffed this patch) and Market purchases now carry more of the stone income.
The progression phases (community framework)
| Phase | Focus | Source of power |
|---|---|---|
| 1. Levels 1–45 | Quest gear is enough — don't over-invest | MSQ rewards, drops |
| 2. IL ramp | Fill every slot; replace greys/blues with blues/craftables | Dungeon drops, supply requests |
| 3. Enhance | Stones into gear slots; prioritize weapon first (community consensus) | Morph (now capped), drops, Market |
| 4. Endgame entry | Community guides cite ~1,400 IL as the first serious endgame benchmark | Phase 3 compounding |
Weapon first is the most repeated community advice: Enhance Stones into your weapon before armor, because damage speed clears content faster than survivability solo (the opposite priority of group tanks — see the Templar page for the tank-side read).
What the Oct 6 patch changed
- Sealed Wings → Enhance Stones morphing capped at 20/server/week (official patch notes) — the launch-week stockpiling route is now rate-limited; plan stones across the week instead of binging.
- Raw Leather drop rates increased (Chaotic Lower Reshanta, Verteron, Altgard) — crafting income up, which partially offsets the morph cap for craftable gear paths.
- New Kina items at Wind Breeze Merchants — check the lineup before spending Kina elsewhere.
Gear sources ranked (community read)
- Supply requests — turn low-quality drops in instead of dismantling (see the inventory tips); rewards feed progression.
- Dungeon runs — the main blue+ gear faucet at level cap.
- Crafting — Raw Leather buffs make early craft lines more viable this week.
- Market — with morphs capped, Market stones carry a premium; budget accordingly.
- Founder's Pack gear-adjacent items — cosmetics now share across characters (Oct 6 patch), but stat gear still comes from play.
FAQ
What item level should I target in the first week? Community guides benchmark ~1,400 IL for first endgame entry — directional, from launch-week coverage, not an official gate (to be verified in-game).
Where do Enhance Stones come from now? Morphing (capped 20/server/week after Oct 6), monster drops, Market purchases and events. The cap makes weekly planning matter.
Is my class worse for gearing? No — gear is class-agnostic in acquisition; the differences are in what you prioritize (weapon-first community consensus). Class fit lives on the class hub, and leveling pace context is on the leveling page.
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